Yes, I'm finally done with these damn guys!! Here's my final deck who gave me a headache all the way, introducing Brawlers form Season 4!!
Note to everyone: Due to BT16 giving me a brain-implosion, I was forced to redo all 3 previous decklists, so for now, they are undergoing some changes. (Seriously, you guys have no idea how jaw-dropping BT16 made me feel... it was terrible to say the least.)
Grade 0:
Brawler, Fighting Dracokid x1
Brawler, Plasma Kick Dracokid x4
Brawler of Heavens, Haoka x4
Brawler, Doukouson x4
Brawler, Green Gem Carbuncle x4
Grade 1:
Wyvern Guard, Guld/Hardship Brawler, Toshu x4
Threatening Brawler, Koumei x4
Tonfa Wielding Brawler, Aak x4
Dragon Dancer, Agatha x2
Grade 2:
Brawler, Skyhowl Dragon x4
Military Brawler, Lisei x4
Brawler Youjin x3
Grade 3:
Brawler, Skybeat Dragon x4
Brawler, Shotgun Blow Dragon x4
Now, to the explanations:
Grade 0:
Needless to say, a 8 critical setup is forever metagame, so no shit, Brawlers gonna be playing this way!! Fighting Dracokid is chosen due to his sync with most of the units, and honestly, I hate G3 searchers, they make no sense in most decks if you run consistent decklists anyways...
Grade 1:
Given that Brawlers this time is like the crazier version of Eradicators, mainly due to the large amount of retiring from G2 onwards, Agatha was chosen to aid them to make up for the lack of power in offense, Aak is the new Shuki, only that you got to have a Legion unit when you do the burn, which in any case, sucks if placed side by side against Shuki, but hey, Shuki didn't get much boost since Eradicators didn't have much of a burn power anyways... Koumei is to essentially allow you to prep the Legion since the effect pulls off pretty easily as all you need to do is retire a front row to do so, much better than trying to retire 3 units to pull of the same shit...
Grade 2:
Ok, this is where the party begins!! Youjin is the 1st card that will make people hate Brawlers, as it practically makes your Legion worthwhile, cause he burns a front row whenever you Legion, increasing the potential of Aak perfectly. Lisei is the G2 version of Aak, and a better copy of good old Hakushou from Eradicators. But unlike both Hakushou and Shuki, Aak and Lisei beats them as killing a rearguard from effects and battles will increase their power anyways, meaning that these 2 make a better combo even if they are on different rearguards. skyhowl is to aid Lisei and Aak further, being the big bad bully and putting BBs, BDs, and any unit that can retire to shame with a cheap cost of 1!! Good for midgame onwards...
Grade 3:
The OP party gets better with this 2 fellas, Skybeat and Shotgun Blow Dragon. Both have the new effect for Season 4, Legion, meaning all you need to do is to return 4 cards (meaning triggers be infinite!!) and seek their mates, who happens to be Skyhowl and Lisei, making them 20k units on your turn, Skybeat allows you to retire a front row when you Legion, and Shotgun Blow makes your opponent retire 2 of their units, making it effectively better already from Eradictors, as they do make sure the effects of all your units thus far are a surefire hit. Though, the lack of unflippers in this decklist is giving me a headache to use them all effectively...
There, the final Decklist, unless anything changes, these are my last 4 I'm probably ever going to make... Phew, now on to Battle Spirits!! Bye!!

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