Yes, this is part 2 of the 4-part series of my final 4 decks that should allow me to survive the season of lamed out gimmicks... Welcome to the Galactic Savers!!
Grade 0:
Larva Beast, Zeal x1
Justice Cobalt x4
Demonic Eye Monster, Gorgon x4
Gem Monster, Jewelmine x4
Dissection Monster, Kaizon x4
Grade 1:
Diamond Ace/ Metalborg Bri Knuckle x4
Eye of Destruction, Zeal x4
Analytic Monster, Gigabolt x4
Metalborg, Death Blade x2
Grade 2:
Devourer of Planets, Zeal x4
Electric Monster, Whipple x4
Assault Monster, Gunrock x3
Grade 3:
Galactic Beast, Zeal x4
Original Saver, Zero x4
Now, on to the explanations:
Grade 0:
Nothing much to say since this will be my SOP for all decks (Except Megacolony, which I will explain when I get to it...) and the Zeal starter is made just for the fact this is the Zeal ride chain.
Grade 1:
Another SOP-styled deck build, only that the 10k attacker makes an appearance due to the lack of quality units to deal heavy blows with. Death Blade is here to use the soul build-up, and giving the front row units a better chance of dealing pressure and hits.
Grade 2:
This, is honestly the reason why I'm having such a hard time deciding on this deck. Gunrock is the most unstable of the 3, being 8k when the opponent is above 8k in power. However, saving his ass would be whipple, who is a more consistent 11k attacker since this deck is practically LB-based.
Grade 3:
OK, the least worrying of the lot, Zeal and Zero make the best outta everything as the combine as the most badassed combo, and for god's sake, stop saying that Zero should go with Reverse Daiyusha, for it doesn't really matter. Yes, -15000 power is scary and all, but the effects are the same as -10000 on Zeal/Zero. And not to mention, Zero works better with Enigman/Zeal as Daiyusha needs especial Lock!! Meaning all the more this card can't be used effectively in DRs...
There, done with Part 2, Part 3 coming up, and we be dancing with insects!! Samba!!

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